Source code for beagles.base.shape

#!/usr/bin/python
# -*- coding: utf-8 -*-

from PyQt5.QtGui import *
from PyQt5.QtCore import *

from beagles.ui import distance
import sys

DEFAULT_LINE_COLOR = QColor(0, 255, 0, 128)
DEFAULT_FILL_COLOR = QColor(255, 0, 0, 128)
DEFAULT_SELECT_LINE_COLOR = QColor(255, 255, 255)
DEFAULT_SELECT_FILL_COLOR = QColor(0, 128, 255, 155)
DEFAULT_VERTEX_FILL_COLOR = QColor(0, 255, 0, 255)
DEFAULT_HVERTEX_FILL_COLOR = QColor(255, 0, 0)
MIN_Y_LABEL = 10


[docs]class Shape(object): P_SQUARE, P_ROUND = range(2) MOVE_VERTEX, NEAR_VERTEX = range(2) # The following class variables influence the drawing # of _all_ shape objects. line_color = DEFAULT_LINE_COLOR fill_color = DEFAULT_FILL_COLOR select_line_color = DEFAULT_SELECT_LINE_COLOR select_fill_color = DEFAULT_SELECT_FILL_COLOR vertex_fill_color = DEFAULT_VERTEX_FILL_COLOR hvertex_fill_color = DEFAULT_HVERTEX_FILL_COLOR point_type = P_ROUND point_size = 8 scale = 1.0 def __init__(self, label=None, line_color=None, difficult=False, paintLabel=False): self.label = label self.points = [] self.fill = False self.selected = False self.difficult = difficult self.paintLabel = paintLabel self._highlightIndex = None self._highlightMode = self.NEAR_VERTEX self._highlightSettings = { self.NEAR_VERTEX: (4, self.P_ROUND), self.MOVE_VERTEX: (1.5, self.P_SQUARE), } self._closed = False if line_color is not None: # Override the class line_color attribute # with an object attribute. Currently this # is used for drawing the pending line a different color. self.line_color = line_color
[docs] def close(self): self._closed = True
[docs] def reachMaxPoints(self): if len(self.points) >= 4: return True return False
[docs] def addPoint(self, point): if not self.reachMaxPoints(): self.points.append(point)
[docs] def popPoint(self): if self.points: return self.points.pop() return None
[docs] def isClosed(self): return self._closed
[docs] def setOpen(self): self._closed = False
[docs] def paint(self, painter): if self.points: color = self.select_line_color if self.selected else self.line_color pen = QPen(color) # Try using integer sizes for smoother drawing(?) pen.setWidth(max(1, int(round(2.0 / self.scale)))) painter.setPen(pen) line_path = QPainterPath() vrtx_path = QPainterPath() line_path.moveTo(self.points[0]) # Uncommenting the following line will draw 2 paths # for the 1st vertex, and make it non-filled, which # may be desirable. #self.drawVertex(vrtx_path, 0) for i, p in enumerate(self.points): line_path.lineTo(p) self.drawVertex(vrtx_path, i) if self.isClosed(): line_path.lineTo(self.points[0]) painter.drawPath(line_path) painter.drawPath(vrtx_path) painter.fillPath(vrtx_path, self.vertex_fill_color) # Draw text at the top-left if self.paintLabel: min_x = sys.maxsize min_y = sys.maxsize for point in self.points: min_x = min(min_x, point.x()) min_y = min(min_y, point.y()) if min_x != sys.maxsize and min_y != sys.maxsize: font = QFont() font.setPointSize(8) font.setBold(True) painter.setFont(font) if(self.label == None): self.label = "" if(min_y < MIN_Y_LABEL): min_y += MIN_Y_LABEL painter.drawText(min_x, min_y, self.label) if self.fill: color = self.select_fill_color if self.selected else self.fill_color painter.fillPath(line_path, color)
[docs] def drawVertex(self, path, i): d = self.point_size / self.scale shape = self.point_type point = self.points[i] if i == self._highlightIndex: size, shape = self._highlightSettings[self._highlightMode] d *= size if self._highlightIndex is not None: self.vertex_fill_color = self.hvertex_fill_color else: self.vertex_fill_color = Shape.vertex_fill_color if shape == self.P_SQUARE: path.addRect(point.x() - d / 2, point.y() - d / 2, d, d) elif shape == self.P_ROUND: path.addEllipse(point, d / 2.0, d / 2.0) else: assert False, "unsupported vertex shape"
[docs] def nearestVertex(self, point, epsilon): for i, p in enumerate(self.points): if distance(p - point) <= epsilon: return i return None
[docs] def containsPoint(self, point): return self.makePath().contains(point)
[docs] def makePath(self): path = QPainterPath(self.points[0]) for p in self.points[1:]: path.lineTo(p) return path
[docs] def boundingRect(self): return self.makePath().boundingRect()
[docs] def moveBy(self, offset): self.points = [p + offset for p in self.points]
[docs] def moveVertexBy(self, i, offset): self.points[i] = self.points[i] + offset
[docs] def highlightVertex(self, i, action): self._highlightIndex = i self._highlightMode = action
[docs] def highlightClear(self): self._highlightIndex = None
[docs] def copy(self): shape = Shape("%s" % self.label) shape.points = [p for p in self.points] shape.fill = self.fill shape.selected = self.selected shape._closed = self._closed if self.line_color != Shape.line_color: shape.line_color = self.line_color if self.fill_color != Shape.fill_color: shape.fill_color = self.fill_color shape.difficult = self.difficult return shape
def __len__(self): return len(self.points) def __getitem__(self, key): return self.points[key] def __setitem__(self, key, value): self.points[key] = value